

Island of Blades: Stance-You and allies flank all adjacent foes. ShadowĬhild of Shadow: Stance-You gain concealment as long as you move.Ĭlinging Shadow Strike: Strike-Foe suffers 20% miss chance on attacks.

Step of the Wind: Stance-Ignore difficult terrain, gain bonus against foes in such terrain. Mighty Throw: Strike-Grab foe, throw him up to 10 ft. SetĬounter Charge: Counter-Ruin charge attack, force charging foe to move away from you. Steely Strike: Strike-+4 bonus on one attack, enemies gain +4 bonus on attacks against you. Punishing Stance: Stance-Attacks deal +1d6 damage, but you have –2 to AC. Stance of Clarity: Stance-Gain +2 AC against one foe, –2 against all others. Sapphire Nightmare Blade: Strike-Opponent flat-footed, +1d6 damage with Concentration check. Moment of Perfect Mind: Counter-Use Concentration check in place of Will save. Vanguard Strike: Strike-Allies gain +4 bonus on attacks against target. Martial Spirit: Stance-Heal 2 hit points with each successful attack. Iron Guard’s Glare: Stance-Enemies take –4 penalty on attacks against your allies. DevoĬrusader’s Strike: Strike-Successful attack allows you to heal 1d6 + 1/initiator level. Maneuvers and Stancesīlistering Flourish: Strike-Dazzle creatures around you.īurning Blade: Boost-Deal 1d6 fire + 1/initiator level.ĭistracting Ember: Boost-Fire elemental appears, flanks enemy.įlame’s Blessing: Stance-Gain fire resistance based on Tumble ranks. * A fighter can select this feat as one of his fighter bonus feats. Use swift action to gain psionic focus after initiating a successful martial strikeĮxpend psionic focus and power points to recover a maneuver Instantly heal yourself while in a Devoted Spirit stance +1 bonus to AC while adjacent to ally adjacent allies gain +1 AC while you wield a White Raven weaponĪbility to turn or rebuke undead, one Devoted Spirit stance Heal 3 + level points of damage when you recover a maneuver Use Concentration in duel of wills, gain +2 bonus on attacks after successful duel for 1 round Knock smaller foes back while raging or wild shapedĬoncentration 1 rank, one Diamond Mind strike Improved Unarmed Strike, base attack bonus +3Ībility to rage, wild shape, or shift one Tiger Claw maneuver

Recover an expended maneuver as a swift action 1/day Trade attack bonus for temporary hit points Improved Unarmed Strike, base attack bonus +6 Use inspire courage as swift action while in a White Raven stance +1 bonus on save DCs of illusions while in a Shadow Hand stanceīardic music (inspire courage), one White Raven maneuver Use Dex modifier instead of Str modifier on damage rolls with Shadow Sun weapons +1d6 melee damage in first round of combat Make Setting Sun strike a stunning attack, +1 to DC of stunning attacks and Setting Sun strikesĪdjacent allies gain +2 bonus on saves while you are in an Iron Heart stance Ready one more maneuver from your maneuvers known Move 10 feet, +1 AC, +1 fire damage one Desert Wind maneuver +1d6 skirmish damage when using a Desert Wind strike +1 damage on strikes, +2 on skill check, +1 save DC with discipline-related weapons, skills, and maneuvers This represents the competition in their own souls between their good and evil aspects.Ĭrusader, swordsage, or warblade level 1stĬhange readied maneuvers with a full-round actionĪdd Cha bonus on attack and damage against an evil outsider a few times per dayĬoncentration 1 rank, base attack bonus +4, one martial maneuver from any discipline Shadow Sun ninjas harness both dark and light in battle. The Ruby Knights are the knights-templar of Wee Jas's faith. Masters of nine strive to learn the secrets of each path, and in so doing become the masters of nine, using a martial style that combines all of the techniques of the Temple of Nine Swords. Jade phoenix mages are reborn again and again in the world to keep an ancient evil locked away. This spirit aids the warrior in battle by providing advice, menacing his enemies, and lending him strength and support. Swift, strong, enduring, and utterly confident in their martial skills, Warblades seeks to test themselves against worthy foes.Ī bloodclaw master embraces the animal within to a degree that it becomes external, partially transforming him into the beast from which the discipline was inspired.īloodstorm blades have amazing powers with thrown weapons.ĭeepstone sentinels are dwarf warriors who are renowned for breaking enemy charges and forming a dauntless line in battle.Īn eternal blade communes with the spirit of an ancient warrior. SRD - Tome of Battle Tome of Battle ClassesĬrusaders follow the Sublime Way, seeking to perfect their combat skill to better serve their deity.Ī master of martial maneuvers, the swordsage is a physical adept - a blade wizard whose knowledge of the Sublime Way lets him unlock potent abilities.
